Screw Spin

Remove Every Colored Screw
Screw Spin is a logic puzzle game built around colored screws, brackets, and limited storage space. Each level shows a group of pieces held together by bolts. The player needs to remove every screw and clear the entire puzzle. The challenge comes from taking them out in an order that does not fill the available storage slots too soon.
There are 55 stages to complete, so the layouts become much more demanding after the early puzzles teach the basic idea.
Match Screws With Their Containers
Colored containers appear near the top of the screen. When the correct screw becomes available, it can go into the container with the matching color.
The problem starts when a useful screw remains blocked.
The player may need to remove screws of other colors first. Those pieces can sit in temporary holding spaces until their matching containers become available.
At the start, there are only five temporary slots. Later parts of the game can provide six.
Filling every slot while more screws remain trapped can leave the puzzle with no useful move.
Look at What Each Screw Is Holding
The metal pieces overlap, which means some bolts cannot be reached until other parts move out of the way.
This makes planning important.
A screw that looks easy to remove may not be the best first choice. Taking another bolt could release a bracket and uncover several useful screws at once.
The player needs to look at the whole board before making too many moves. The goal is not to remove the fastest screw. The goal is to create enough free space to remove all of them.
Fifty-Five Different Puzzles
Screw Spin contains 55 levels built around the same basic rules but with changing screw colors and layouts.
Early stages make it easier to understand where screws go. Later boards demand more thought because several pieces can block each other.
The simple tapping control keeps attention on the puzzle. Screw Spin does not need fast reflexes or character movement. Players study the structure, remove a bolt, watch which pieces become free, and decide what should come out next.
A strong move creates more options. A poor one can fill the holding spaces and force another attempt. That makes every screw part of a larger order that the player needs to discover.