Contingency

Play in Fullscreen Mode

Learn About the Game Contingency

Project Contingency emerged from a small group of fans driven by a love for quick action shooters. They wanted to recreate the feel of early arena combat. They built a free title with no profit motive. The project stands apart from anything official from Microsoft.

The team built the entire project with Unreal Engine four. Graphics look sharp across every battleground. Players feel smooth movement in tight firefights. Combat moves at a fast pace. It rewards smart choices. Every weapon and gear piece lets each player shape a personal loadout. Maps follow designs found in classic Halo. Fans then add new twists to every mode.

Contingency sits in active development now. Creators share updates on a steady schedule. They host podcasts and question and answer sessions each week. Players test new features and share direct feedback. Open feedback builds loyalty and keeps every project step in view.

Liked Liked