Line of Fire
Play in Fullscreen Mode
About Line of Fire
Line of Fire arrived in arcades in 1989. Players step into commando boots and grab two mounted guns. They burst through enemy zones and blast foes. The cabinet looked like a cockpit. Layered graphics gave a sense of depth.
Critics praised the visuals. Sprites popped against detailed backdrops. Jungle scenes came alive with shadows and light. Urban streets featured crumbling walls and flickering signs. The ride added vehicle fights. That twist set the game apart from other rail shooters.
Home editions reached various consoles. Reviewers applauded the visuals. Some mentioned rough play and uneven difficulty. Challenges popped up early. Players still took the fight to living rooms. The shooter energy stayed intact.
Like
0
Liked
Liked